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>Neo Backlash_
(A blog for retro, obscure and indie games...)
tidegear
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5 external articles...
Abarenbou Tengu / Zombie Nation (Famicom/NES)
Faselei! (NeoGeo Pocket)
Jack Bros. (Virtual Boy)
Wizball (Commodore 64)
The Sentinel Returns (PC and PSX)


...Whew!



Play-Asia.com - Buy Video Games for Consoles and PC - From Japan, Korea and other Regions!

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New retrospective...
Solomon's Key (Arcade)

Housekeeping...
Lead (8k) has become Lead (16k)!

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Just one retrospective for y'all...
Delta Warp (NeoGeo Pocket)

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Review of Galaga Legions (Xbox 360)...
http://tech-gaming.com/2008/08/22/puny-earthlings-prepare-for-your-demise-galaga-legions-reviewed.aspx

Some more retrospectives...
Volfied (Arcade)
Rocket Jockey (PC)
Kabobber (Atari 2600) [Part 2 - Interview]
Recca (NES/Famicom)

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tidegear
I've got 2 more of my game retrospectives for y'all...
Kabobber (Atari 2600)
Windjammers (Arcade)

My review of Bionic Commando Rearmed (PS3)...
http://tech-gaming.com/2008/08/15/an-open-love-letter-to-bionic-commando-rearmed.aspx

More to come!

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Here's 2 more retro-related write-ups that I was commissioned to write.

Here's one for GamerzReviewz.com...
http://www.gamerzreviewz.com/wii/dr-mario-online-rx-review/

I've also been hired to do regular game retrospectives (two a week, Mondays and Thursdays) for RetroThing.com...
SOS (Super NES)

This doesn't mean that Neo Backlash will come to a halt. I'll post a link here to every post I write there. I may also link content written for other sites as well. Who knows, there could even still be exclusive content posted here in the future.

Time will tell!

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Just a reminder, Neo Backlash supports feed readers!...

RSS and Atom

...I apologize if you are reading this through a feed.
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Some of you may remember this series but I may be able to tell you something you didn't know...

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Click for next two title screens...Collapse )

Jumping Flash!
Jumping Flash! 2: Big Trouble in Little Muu
and Robbit Mon Dieu (Released in Japan only)

A great action game can sometimes have your legs twitching as you fall off a platform or your back arching as you reach for a difficult jump. The Jumping Flash! series of 3D action platformer games are much like that. They really capture the feeling of soaring high in the air and slap the old saying "Don't look down!" right in the face. You take the role of a cute robotic weapon-laden rabbit named Robbit who can not only double-jump but triple-jump high into the sky. The gameplay usually centers around navigating huge landscapes by leaps and bounds, collecting various items and blasting and bopping enemies! The graphics, sound and music all coordinate greatly with the colorful dreamlike worlds. There really is nothing like the Jumping Flash! series. These games make vertigo fun!

(As of writing this, the first Jumping Flash! game has long since been available for purchase on the PlayStation Network.)



NOTE!: A Jumping Flash! game requiring the Sony PocketStation called Pocket MuuMuu was also released only in Japan.

NOTE 2!: Before the time of the Jumping Flash! series, the series' developer EXACT released a game called Geograph Seal for the Sharp X68000 computer system. The game has very similar graphics and gameplay but with more emphasis on combat.


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If you see any errors in the above information or links therein, please contact me immediately!

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I was recently commissioned by GamerzReviewz.com to write two game reviews. Considering they're both new remakes of older great games, I though I'd link to them here.

Ikaruga for Xbox 360 Review...
http://www.gamerzreviewz.com/xbox360/review-of-ikaruga-for-xbox-360/

Rez HD for Xbox 360 Review...
http://www.gamerzreviewz.com/xbox360/rez-hd-reviewed/

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Also, they're holding a contest to win a PS3, Xbox 360 or Wii system here...
http://www.gamerzreviewz.com/contests/win-a-ps3-xbox360-or-wii-with-gamerzreviewz/
(No purchase necessary. See site for details.)

If you're worried about the legitimacy of the contest you should know I have already been paid for both of my reviews. So far my experiences with them have been positive. (I'm a freelance writer though, so I'm not legally affiliated with them.)

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Do you dig Neo Backlash? Then "digg" us, please!...
http://digg.com/gaming_news/Neo_Backlash_A_blog_for_retro_obscure_and_indie_games_2/
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tidegear
Two tidbits of information about the Bomberman series you may not know...

1. The first Bomberman for TG-16/PC-E and NES/Famicom (and other systems) are two different games, as seen here...
http://en.wikipedia.org/wiki/Bomberman_(TG-16)

2. Mega Bomberman for Genesis/Mega Drive is actually a port of Bomberman '94 (which never made it out of Japan) for TG-16/PC-E and Bomberman '94 is arguably better (including better graphics and up to 5 players in battle mode), as seen here...
http://en.wikipedia.org/wiki/Mega_Bomberman

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Also, Bomberman-related housekeeping...

Lesser-Known Action/Puzzle Games!...Kind of. (Part 1 of ?) - Added the "NOTE 2!" about the existence of an MSX version of Bomber King.

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Just a quick note! Since being posted at least 2 of my articles have undergone some notable updates...

Metal Gear (The Non-Canonical Games) - Added the "NOTE!" about the important MG & MG2SS codec frequency information missing from the manual of the North American release of MGS3 Subsistence.

Metal Gear (The Non-Canonical Games) - Added the "UPDATE!" about the mobile phone version of the first Metal Gear being now available here in the US.

and...

Lesser Known Shmups (Part 1 of ?) - Added the "NOTE 2!" about Cardinal Sins or Judgement Silversword -Recycle Edition-.

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It's been a while since our last post but I've got a great underrated strategy game for you...

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(Reduced image. Click to view full image.)

Metal Marines
and Metal Marines - Master Edition

Metal Marines is a SNES and Windows PC strategy game that stands out in it's genre. In each level, there's a strong emphasis on building up your island base since you have very little control of things outside it's perimeter. So much so, that it initially feels a bit like SimCity, that is, until you start lobbing missiles or sending your "Metal Marines" mechas to the enemy's island base. In fact, this is not only how you attack but the only way to break through the fog of war and find out how the enemy's base is set up, giving the game a bit of similarity to the classic board game Battleship. Overall, it's a great strategy game that's good for quick "coffee break" sessions and lengthy play alike.



NOTE!: While the SNES version is still a great game (and available on the Wii's Virtual Console), the Windows PC version and it's later update to "Master Edition" provides an all around better experience including the addition of head to head versus play via modem.

NOTE 2!: The PC versions of the game have some story and character related differences from the SNES version but they appear to be somewhat negligible.

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If you see any errors in the above information or links therein, please contact me immediately!

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I'm back with another post about an Atari 2600 game, but this time it's not a homebrew but an official Atari release from back in 1981...

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Yars' Revenge
and Yars' Revenge - The Qotile Ultimatum

Yars' Revenge started as a port of the arcade game Star Castle but was changed so much over the time of it's development it became it's own unique game... and one of my favorite Atari 2600 games. The game has the player taking the role of an anthropomorphic fly-like creature known as a Yar. The game is a bit more complex than the average space shooter, from that time, in that you have several objectives to complete each level. (Such as weakening the enemy's shield, enabling the Zorlon Cannon to exploit it, etc.) There's enough challenge there to give the player significant satisfaction each time they defeat that evil Qotile.

An updated version of the game was later released in 1999 for the Game Boy Color called Yars' Revenge - The Qotile Ultimatum with extra features and enhanced graphics and sound. Although, it started as an unofficial homebrew game, it eventually saw an official release and I, personally, find it worthy of the Yar name.



NOTE!: Back in the time this game was released, Atari didn't allow their programmers significant royalties or even credit for a particular game. So, if you like Yars' Revenge, just remember that it was created by Howard Scott Warshaw and that Ray Kassar (CEO of Atari at that time) was a jerk. That should give the karmic balance of the gaming industry a tiny nudge in the right direction.

NOTE 2!: People often misspell or apply improper punctuation to the games' names. For example, as of this writing this post, the current versions of Cowering's GoodTools improperly rename ROMs of "Yars' Revenge" to "Yar's Revenge" for the 2600 version and misspells "Qotile" as "Quotile" for the Game Boy Color version. I've informed Cowering and it will most likely be fixed in future versions of GoodTools.

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If you see any errors in the above information or links therein, please contact me immediately!

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8bit_brains
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8bit_brains


New Ghostbusters II (for NES)
and Ghostbusters II (for Game Boy)

Who didn’t love Ghostbusters as a kid? Great movie, a cartoon with lots of creepy slimy monsters and those toys that shot foam proton bullets; unfortunately most of the video games made for the franchise were pretty crummy. That is, until 1990 when HAL Laboratories released New Ghostbusters II for the NES in Europe and Japan. Unfortunately, there was no US release.



The game plays out in an overhead view as you guide two Ghostbusters of your choosing (you can also play as their accountant and part-time Keymaster, Louis Tully) through levels that roughly correspond to the movie. Along the way, various spooks from the movie show up as regular enemies or bosses.

The first character you select will be the one that you control, with the other one tagging along behind you. The A button operates your proton beam and the B button will cause the second character to use a ghost trap. The proton beam will immobilize ghosts which will cause your partner to lock onto the ghost and move towards trapping distance. Once you have your beam locked onto the ghost, you can strafe around them to avoid projectiles and other ghoulies; a skill you will need to master to survive the later bosses.

The music is extremely catchy and ranks up there with some of the NES’s all-time great soundtracks. Every time I play this game, I end up with the second level music stuck in my head. The graphics are bright and cartoony which adds a certain level of charm to the game. They even gave the Peter Venkman sprite Bill Murray’s receding hairline. They also actually give you a proton BEAM as opposed to the pea shooter a lot of the other Ghostbusters games gave the player.

The game drags a little in the apartment building level, and the second to last boss is actually harder than Vigo the Carpathian, but regardless this is an excellent game. It's arguably the best Ghostbusters game ever released. If you are a fan of Ghostbusters (or just hankerin’ for a good 8-bit fix), you owe it to yourself to play this game.

HAL also released a Game Boy version of this game simply titled Ghostbusters II. The game is actually more complex, with time limits, hit points and item finding puzzles, but this ends up turning it into more of a puzzle game as opposed to the action-oriented NES version. It is still an excellent game, but the NES version is the stronger of the two.



NOTE!: According to Stage Select's review, the European release of New Ghostbusters II is easier than the Japanese release due to fewer enemies. Since the European release is considered, by some, to be a bit too easy, you may prefer the Japanese version. No knowledge of the Japanese language is necessary to play! Also, the European version's music plays much faster. This is probably due to the differing hardware timing of PAL (European) NES games.

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Clash at Demonhead ("Dengeki - Big Bang" in Japan)

Clash at Demonhead is a side scrolling platformer for the NES.



On the surface, the gameplay seems pretty basic, with your standard jump and shoot platforming, but it is extremely open ended and very non-linear for a game of its time. You can complete the game's objectives in pretty much any order you want. On the other hand, the game doesn't really lead you to any of them, so you're left to mostly just explore around until you find something. There are some NPCs about who will give you clues or locations to check out, but a lot of it is up to you to find.



The game world is divided into routes (the levels you traverse) and between each is a junction where you can select the next route to head to. You're free to explore the world as you wish. Also, throughout the game you have access to a shop where you can buy various weapons and items to help you out. There are a lot of routes to explore, and some of the items you get are a lot of fun (like the jet pack), not to mention your character's appearance changes when you equip them. Also, later in the game you'll gain access to force powers (not of the Jedi variety) that will allow you to get to areas you couldn't reach before, teleport around the map for quicker travel, and more.



The game looks and feels like an old action anime with the way the characters are designed and the way the story plays out. There's a fair amount of dialogue for a side-scroller released in 1989, and almost all of it stayed intact during translation, too. In the original Japanese version, there was a briefing about your mission in the intro that isn't present in English, but outside of that and one line of text during a game over sequence late in the game, the rest of the text was left in. There are a few other changes, but they're pretty minor. I'd recommend the English version if you don't know any Japanese, since the NPC clues can be quite helpful in finding things, and the story itself is entertaining (and even has some surprises).

So, if you're looking for a fun side-scrolling action game, give Clash at Demonhead a try.



NOTE!: As I said, there are several small differences between the Japanese and English versions of the game. View the Wikipedia entry for more information on this.

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If you see any errors in the above information or links therein, please contact me immediately!

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This article was revised and now lives here at RetroThing.com!

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Click for next two title screens...Collapse )

Rocket Knight Adventures,
Sparkster (for Genesis)
and Sparkster (for SNES)

Rocket Knight Adventures (for Genesis), Sparkster (for Genesis) and Sparkster (for SNES) can actually be considered a trilogy of action/platform games. The Genesis and SNES versions of Sparkster are actually two entirely different adventures, as they were developed separately, though they share same main character and similar gameplay. All 3 games star a "rocket knight" (Yes, a knight with a rocket pack!) named Sparkster who is actually an opossum. In the past, we've seen way too many mass-produced mascot-like game characters and, fortunately, Sparkster should not at all be considered one of them. Sparkster and the world he lives in are very unique and delightfully steampunk-like. The atmosphere of the games is strange, whimsical and fun like a timeless fairytale. The gameplay centers around the player using Sparkster's rocket pack and sword to zoom and slash your way through some truly unique levels, enemies and bosses. At times, the game even plays like Contra with a sword, with the agility of the rocket pack making up for the short range of the sword. This makes sense, as the creator of the series also worked on a few games in the Contra series. Overall, it's a great series and just begging for a revival!



NOTE!: As I said, the Genesis and SNES versions of Sparkster are vary different games, not just ports, so don't overlook that. Both are great games!

NOTE 2!: The English and Japanese releases of Rocket Knight Adventures very only slightly in some of the game's intro animations. The HG101 article has more detail on this.

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If you see any errors in the above information or links therein, please contact me immediately!

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lagomorphintime
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There were a lot of great RPGs released for the SNES/Super Famicom, and today I'd like to talk about one that until recently was virtually unknown outside of Japan.

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Shin Megami Tensei

While recently PS2 owners have seen English releases for the third game in the series, Shin Megami Tensei: Nocturne, as well as spin offs like Digital Devil Saga and the most recent Devil Summoner game, the original Super Famicom SMT games still have yet to be officially released outside of Japan.

Released for the Super Famicom in 1992, Shin Megami Tensei is a challenging RPG with an interesting departure in setting from the usual medieval fantasy standard for the genre. Set in 1990s Tokyo overrun with demons, the gameplay focuses heavily on the hero who, using a Devil Summoning Program, can converse with and recruit these demons to fight alongside him. Although, "demon" is a pretty loose term in this series--anything from Pixies and Gnomes to things like Samael are all considered demons. Creatures from many different mythologies make an appearance. Unlike many RPGs, you can talk to almost any enemy in the game. This can be used to convince them to join you, but also to try to get them to give you items or money as well.

The game plays a lot like Wizardry or Might and Magic, with most areas being made up of 3D mazes shown in a first person perspective. However, unlike many games, there aren't really any "safe" areas in this game. Once you get into your first random encounter, you will encounter demons everywhere you turn. Luckily there's an auto battle feature to speed up combat if you so choose. The combat is turn based with the player controlling a party of up to 6 characters, most of which being the demons you recruit throughout the game.

One of the more interesting things in Shin Megami Tensei is the way the story is presented. While many of the events in the game happen in a set order, all of them are presented in a way that let you choose what you think is the right course of action. As the game goes on, the hero will get caught up in the fight between the forces of Law and Chaos, and the choices you make will determine which side (if any) the hero aligns himself with. Your alignment is a big factor in this game as it not only affects the story, but also has an effect on which demons you can recruit and how many of the demons will react to you in general. The game's ending also changes depending on the choices you make. The story is pretty dark and deals with some controversial things, including religion, so it may not be for everyone. But, if you're looking for something darker than your average RPG this will be right up your alley.

Shin Megami Tensei is only available in Japanese and the language barrier is pretty high. However, there has been a full English translation patch released for the Super Famicom version by Aeon Genesis Translations if you're interested in trying this game but don't know any Japanese.

If you're looking for an interesting and long RPG that deviates a bit form the norm as well as provides a good challenge, you should give Shin Megami Tensei a try.

(If you like this game, there was a direct sequel, Shin Megami Tensei II, also for the Super Famicom. Aeon Genesis released a translation for the second game as well. )



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tidegear
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Here's a few great, miscellaneous, lesser-known action/puzzle games. A few of these games may not fit that classification exactly but they're all, at least, close. Game genres can sometimes be best when mixed or blurred!

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Mole Mania ("Mogurania" in Japan)

One of Shigeru Miyamoto's much lesser-known games, Mole Mania for the Game Boy, was a game that deserved much more acclaim than it received. Though, that's true of many of the game's we talk about here at Neo Backlash. In Mole Mania, the player controls Muddy, a mole who's family was kidnapped by the grumpy old farmer, Jinbe. The main gameplay mechanic is based around digging to switch between the differing aboveground and underground of each area solving usually push/pull-related puzzles and fighting enemies and bosses. There's a lot of generally fun exploration to be had, as well. The graphics and storyline are super cute and charming without being annoying, which isn't too surprising from a Miyamoto game.



NOTE!: Despite the colorful title screen screenshot above, the game actually was actually an original Game Boy game. It just had Super Game Boy support which gave it color in later systems and emulators.

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This section on ChuChu Rocket! for Game Boy Advance was expanded and now resides at RetroThing.com.

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Kirby's Dream Course ("Kirby Bowl" in Japan)

I'll be honest. I normally find ordinary golf to be... far too ordinary. I can see the attraction but I don't share it. That said, in my humble opinion, Kirby's Dream Course for the Super NES takes all that is good and right about golf and nothing that isn't. It then infuses it with some puzzle-like strategy based around Kirby's powers, trademark baddies and environment. Kirby is the ball in the game. So activating powers and doing tiny limited maneuvers can save a bad "shot" even after taking your shot and setting Kirby in motion. You essentially have to destroy all but one of the enemies on each hole thus turning the last remaining enemy into the hole in which you must sink Kirby. There are often several ways to attack a hole and it's ultimately very satisfying to find what appears to be the optimal way, not to mention the satisfaction that comes from just playing such a great game.



NOTE!: The game is also now available for download on the Wii's Virtual Console!

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Super Puzzle Fighter II Turbo

Probably the most well known of the game's in this post, Super Puzzle Fighter II Turbo, takes the Street Fighter games (ridiculously long game titles and all) and combines it with a puzzle game similar to Puyo Puyo. The game is based around Street Fighter characters and a few other Capcom characters dueling in a versus puzzle game that corresponds to an on-screen fight between the two characters. If it sounds confusing, it's not. It actually works quite well and the game has gathered a rather large cult following because of it.



NOTE!: This game was an arcade game first and has since been ported several times to various systems but Super Puzzle Fighter II Turbo HD Remix will soon be released for Xbox Live Arcade, PlayStation Network and the PC and will most likely be the most superior version of the game yet.

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Robo Warrior ("Bomber King" in Japan)
and Blaster Master Boy ("Bomber King - Scenario 2" in Japan and "Blaster Master Jr." in Europe)

Hudson received a bomb-load of flack for trying to update Bomberman's look and feel in the Xbox 360 game Bomberman Act: Zero. I had high hopes for the game on announcement but sadly it received many terrible reviews on release. Fortunately, a more "mature" Bomberman version, of sorts, existed long ago, called Bomber King. (I'm sorry but the US version's title, Robo Warrior, is awful.) The game had a tougher-looking character with a wider arsenal (including a very limited gun) and large levels with a lot to explore. There's even an inventory screen. The game is fairly difficult as it's easy to kill yourself on accident but it never seems unfair. You just learn to be more cautious with your bombs than you were in Bomberman. Ultimately, I feel the game is a successful spin-off of Bomberman and I wish BA:Z had followed more in it's footsteps. As far as I'm aware, Bomber King doesn't have a 2 player mode of any kind but the single player is awesome enough. Besides, you always have good ol' Bomberman for multiplayer action.

There was also a Bomber King sequel for the original Game Boy called Blaster Master Boy (in the US), Blaster Master Jr. (in Europe) and Bomber King - Scenario 2 (in Japan). It's also very good!



NOTE!: It appears the Japanese version has a bit of content the US version didn't but I'm not too clear on the details. So, you'll probably want the Japanese version. No knowledge of the Japanese language is necessary to play! One thing's for sure. The Japanese version has a much better name!

NOTE 2!: There is an MSX version of Bomber King but it appears rather primitive compared to the NES/Famicom version. It appears it's only advantage over the NES/Famicom version is support for saving your game via cassette, though there may be other advantages I'm unaware of.

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I'm sure I'll think of more action/puzzle games to talk about in the future. So, a part 2 is practically guaranteed. Keep an eye open for more Neo Backlash posts!

If you see any errors in the above information or links therein, please contact me immediately!

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tidegear
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tidegear
Shoot 'em ups, shmups, STGs... Whatever you call them there's a lot of them out there. There's some great ones we all should know and love like R-Type, Gradius, Ikaruga (and Radiant Silvergun), etc. The list goes on.

But, this blog is about informing you of games you may know little or nothing about. That's why I'm going to tell you about a few great shmups that are fairly unknown.

The following games are in no particular order...

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This section on Judgement Silversword -Rebirth Edition- for WonderSwan Color was expanded and now resides at RetroThing.com.

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Battle Chopper ("Mr Heli no Daibouken" in Japan)

Another great game by Irem. (of R-Type fame) This is a much cuter shmup that is more than a bit different than the standard formula. The game features free-roaming play similar to Fantasy Zone at times while fixed-scrolling at others. Crystals can be mined with your weapons to buy upgrades for your cute little helicopter as you blast through a variety of cool enemies and levels.

I don't like to link reviews but the Wikipedia entry is lacking and these contain some good info on the game...


NOTE!: This game first appeared in the arcades and later received a few ports, the best being the PC-Engine (known as the TurboGrafx-16 in the US) version. While the Arcade version is superior in graphics and sound, the PC-Engine version features both a "normal" and "arcade" mode so I recommend the PC-Engine version. The PC-Engine version was released only in Japan but no knowledge of the Japanese language is necessary to play!

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Change Air Blade

Take a shmup and combine it with the 1 on 1 aspect of a fighting game and you get the Japanese arcade-exclusive game Change Air Blade. Two ships duel in a dogfight of sorts while one periodically gains the ability to become a gigantic boss ship. The are several unique ships to choose from each with their own boss ship transformation. The game features both single-player and verses!



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Axelay

Developed by Konami, including an employee that would later go on to help form Treasure Co. Ltd, (makers of Ikaruga) Axelay features a strategy-making choosable weapons system (where weapons are destroyed when taking fire) and beautiful varied levels that switch between overhead vertical scrolling (with mode 7 effects) and side-view horizontal scrolling. A sequel was announced by Konami in the game itself but is, sadly, yet to be seen.



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Phalanx

Another SNES shmup, Phalanx was also later ported to the Game Boy Advance. The game is a horizontal scrolling shmup similar in ways to R-Type but with more focus on visceral blasting and dodging. Such a task is made easier with the selectable ship speed and robust array of firepower in the games varied and powerful weapon system. For example, each of the main weapons also has a unique powerful last ditch attack that destroys the weapon.



NOTE!: It appears the GBA version was updated in a few ways so it may be preferable to the SNES version but I'm unclear as to all of the exact changes/additions.

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RayForce, (also known as "Layer Section", "Galactic Attack" and "Gunlock" depending on region)
RayStorm,
and RayCrisis: Series Termination (also known as just "RayCrisis")

The Ray series of games appeared in the Arcades and were later ported to the PSX (last 2 games only) and Saturn. (first 2 games only) The game is a vertical scrolling shmup that features a lock-on weapon system that allows you to fire at not only enemies at your current altitude but those below as well. This requires a good player to pay attention to several layers of action at once.



NOTE!: The PlayStation version of RayCrisis does not feature co-op play though the arcade version does. So I recommend the arcade version.

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Cosmic Cop ("Armed Police Unit Gallop" in Japan)

An Irem arcade-only shmup, this time actually taking place in the same universe as the R-Type games, Armed Police Unit Gallop (as I prefer to call it) is a horizontal scrolling shmup based on the concept of chasing down and destroying autonomous "mad cars". The main goal is to catch up with and destroy the mad cars as fast as possible. Moving the ship towards the right of the screen causes you to fly faster but also puts you at risk of collisions or being shot. Very hard but thrilling.



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X-Multiply

An Irem arcade shmup very similar in several ways to R-Type's gameplay. This time, the player can acquire flowing tentacle-like appendages for their ship instead of a Force pod. Moving the ship causes the tentacles to flow accordingly acting as both a shield and a weapon.



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Dragon Breed

Yet another Irem Shmup. In this one, the player controls a vulnerable human riding on the back of an invulnerable dragon with a long flowing tail. Both the human and dragon can fire projectiles and the dragon's tail can act as both a shield and weapon. (Similar to X-Multiply's tentacles) The human can even sometimes dismount on to occasional platforms.



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Part 2 coming... Stay tuned.

If you see any errors in the above information or links therein, please contact me immediately!

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tidegear
neo_backlash
tidegear
This the first part of this post was revised and now lives here on RetroThing.com!

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Similarly, Metal Gear Solid: The Twin Snakes was an unofficial remake of Metal Gear Solid (for the PSX) for the GameCube made, not by Kojima, but by Canadian game developers, Silicon Knights. Many Metal Gear fans, including myself, consider this game to have suffered from Kojima's lacking involvement and featured a few disappointing or strange changes that usually only seemed to mar the original intended game experience. To this day, it seems Kojima still considers his original PSX version to be superior and rightfully so.

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Alternate Universe Soapbox!:
On a somewhat related topic, I'd like to comment on the Metal Gear Ac!d games for the Sony PSP... I love them! The games' creation were not headed by Kojima but instead by Konami's Shinta Nojiri, but despite being non-canonical they are Kojima-blessed games. The game took the stealth action of the original games, made it turn based and added a card system for the player's actions. This makes for a truly unique game experience with an appropriately strange storyline. I can understand and respect where some Metal Gear fans might not appreciate the MGA games but they were intended to be a bizarre spin-off of Metal Gear. They weren't attempting to reinvent the Metal Gear series. They were just telling a side story. I'm not alone in thinking they're really unique, bizarre and fun games. Oh, and if your only complaint with the first MGA was the interface/movement system, try the second game. They revamped it in MGA2.

And while I'm at it, I'll comment on another non-canonical game, Metal Gear Solid (for the Game Boy Color) ("Metal Gear: Ghost Babel" in Japan) which is also, another fantastic Nojiri game blessed by Kojima. This game is considered to be, fairly undisputedly, one of the best games ever released for the Game Boy. It plays somewhat like an alternate universe to the first Metal Gear Solid game for the PSX and is surprisingly similar in many ways.

NOTE!: I recommend the European release of Metal Gear Solid (for the Game Boy Color) as it contains a very cool easter egg not found in the US release.

Lastly, is the Metal Gear Solid Digital Graphic Novel(s) for the Sony PSP which is just like it sounds. It's a digital version of the beautiful Metal Gear Solid comics written by Kris Oprisko and illustrated by Ashley Wood (also known for his cutscene work in Metal Gear Solid: Portable Ops) that features added sound and some animation. It also included some cool bonuses such as character and item information that can be unlocked by scanning around each scene through a binoculars-like interface.

So keep in mind non-canonical isn't always bad!

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neo_backlash
mrekli
Seriously though, don't blow up the sky into a sea of flames. I'm just referring to Skyblazer ("Karuraou" in Japan) for SNES.

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What is this game? It's a platforming action game from Sony Imagesoft. It combined some of the best basic elements of action games and platformers in a semi-open environment. You played as Sky who was trying to obtain the power of the Phoenix to defeat the Evil Raglan. It was a decently lengthy game with multiple challenges. You will travel through many levels and search down each power of the Phoenix, each power feels unique and useful in different situations. You could choose which order of levels you wish to tackle via an overworld map, so you could receive the powers at different times than your buddy.



It had it all. It had melee combat, special magic skills, even wall climbing. There were some clever bosses and auto scrolling flight levels as well. There were even some psuedo 3D levels and voice clips to sweeten the package.

It's a must play if you like MegaMan, Castlevania, Ninja Gaiden, or other Action Platforming games.
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tidegear
neo_backlash
tidegear
This post about Knight Move for the Famicom Disk System was revised and expanded and now resides here at RetroThing.com!

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tidegear
neo_backlash
tidegear
First an introduction...
Hooray! It's Neo Backlash's first real post ever! I'm TideGear (aka Adam) and I'm the head of Neo Backlash. I'm currently 22 and my favorite game series is Metal Gear. (Though, I love countless games, old and new.) We are, and will continue to be, mostly comprised of gamers with not only other lives, but probably a collectively large amount of laziness. Therefor, we may see only a very rare post here and there. That's fine with me. We're not trying to outshine the other great blogs or podcasts out there. (See: Retronauts) We're just going to do our part to contribute to the archival of information, opinions, memories, etc. on all kinds of retro, obscure and indie games. Hope you like it! Also, if you think you can contribute any way. Contact me, tidegear, and let me know.


And now on to the article!... Irem's NES Big Three (featuring Compile!)

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This article was revised and expanded and now lives on RetroThing.com!

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